![]() ![]() ![]() But the most efficient way to build up suspense and create tension/fear is with music and sound effects. You're constantly surrounded by a enormous amount of enemies and you have to stop in one place to fight back, but they can attack you from behind and you probably won't know they're there until it's too late. You can't crouch, run or walk while shooting. Movie-like camera angles (German/"Dutch" tilt, for example) are indeed a way of creating suspense and unpleasantness, but not the only one. You're confusing atmosphere and gampelay with camera angles. Tension/stress can be created by making the player anxious, uncomfortable, under pressure, overwhelmed, close to death, easily killable or all of those. Fixed camera was part of Resident Evils charm, and made the game far more tense than the free camera games that came after 4. Its still slower paced and scary without the tank or leadfoot controls of older REs or the action bro shooters like 6. It's simply not true that over-ther-shoulder-camera and first-person view can't be used to create tension. This new style RE2 looks great in that amazing engine and plays well. ![]()
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